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NVIDIA Studio Driver
431.70
Release Date:
2019.7.29
Operating System:
Windows 10 64-bit
Language:
English (US)
File Size:
542.84 MB
Supported products
NVIDIA Studio Drivers provide artists, creators and 3D developers the best performance and reliability when working with creative applications. To achieve the highest level of reliability, Studio Drivers undergo extensive testing against multi-app creator workflows and multiple revisions of the top creative applications from Adobe to Autodesk and beyond. Applications Provides the optimal experience for the latest releases of top creative apps, including Magix VEGAS Pro v17, Autodesk Arnold, Allegorithmic Substance Painter 2019.2, Blender 2.80, Cinema 4D R21, and Otoy Octane Render 2019.2. Hardware Adds support for GeForce RTX 2080 SUPER, RTX 2070 SUPER, and RTX 2060 SUPER GPUs Adds support for G-SYNC compatible monitors Other Adds support for 30-bit color on GeForce and TITAN GPUs Looking for the DCH version? Download
The Shape Keys panel is used for authoring shape keys.
Settings¶
Active Shape Key Index
A List View.
Value (number)
In Relative mode: Value is the current influence of the shape key used for blending betweenthe shape (value=1.0) and its reference key (value=0.0). The reference key is usually the Basis shape.The weight of the blend can be extrapolated above 1.0 and below 0.0.
In Absolute mode: Value is the Evaluation Time at which the shape will have maximum influence.
Mute (check mark)
If unchecked, the shape key will not be taken into consideration whenmixing the shape key stack into the result visible in the 3D Viewport.
Specials
New Shape From Mix
Add a new shape key with the current deformed shape of the object.This differs from the + button of the list, as that one always copiesthe Basis shape independently of the current mix.
Mirror Shape Key
If your mesh is symmetrical, in Object Mode, you can mirror the shape keys on the X axis.This will not work unless the mesh vertices are perfectly symmetrical.Use the Mesh ‣ Symmetrize tool in Edit Mode.
Mirror Shape Key (Topology)
Same as Mirror Shape Key though it detects the mirrored vertices based on the topology of the mesh.The mesh vertices do not have to be perfectly symmetrical for this action to work.
Join as Shapes (Transfer Mix)
Transfer the current resulting shape from a different object.
Select the object to copy, then the object to copy into.Use this action and a new shape key will be added to the active objectwith the current mix of the first object.
Transfer Shape Key
Transfer the active shape key from a different objectregardless of its current influence.
Select the object to copy, then the object to copy into.Use this action and a new shape key will be added to the active objectwith the active shape of the first object.
Relative
Set the shape keys to Relative or Absolute.See Relative or Absolute Shape Keys.
Shape Key Lock (pin icon)
Show the active shape in the 3D Viewport without blending.Shape Key Lock gets automatically enabled while the object is in Edit Mode.
Shape Key Edit Mode (edit mode icon)
If enabled, when entering Edit Mode the active shape key will not take maximum influence as is default.Instead, the current blend of shape keys will be visible and can be edited from that state.
Relative Shape Keys¶
See Relative or Absolute Shape Keys.
With absolute shape keys, the value shown for each shape in the list representsthe current weight or influence of that shape in the current Mix.
Clear Shape Keys X
Set all influence values, or weights, to zero.Useful to quickly guarantee that the result shown in the 3D Viewport is not affected by shapes.
Value
The weight of the blend between the shape key and its reference key (usually the Basis shape).
A value of 0.0 denotes 100% influence of the reference key and 1.0 of the shape key.
Range
Minimum and maximum range for the influence value of the active shape key.Blender can extrapolate results when the Value goes lower than 0.0 or above 1.0.
Vertex Group
Limit the active shape key deformation to a vertex group.Useful to break down a complex shape into components by assigning temporary vertex groupsto the complex shape and copying the result into new simpler shapes.
Relative To
Select the shape key to deform from. This is called the Reference Key for that shape.
Absolute Shape Keys¶
See Relative or Absolute Shape Keys.
With absolute shape keys, the value shown for each shape in the list representsthe Evaluation Time at which that shape key will be active.
Re-Time Shape Keys (clock icon)
Absolute shape keys are timed, by order in the list, at a constant interval.This button resets the timing for the keys. Useful if keys were removed or re-ordered.
Interpolation
Controls the interpolation between shape keys.
Linear, Cardinal, Catmull-Rom, B-Spline
Different types of interpolation.
The red line represents interpolated values between keys (black dots).
Evaluation Time
Controls the shape key influence. Scrub to see the effect of the current configuration.Typically, this property is keyed for animation or rigged with a driver.